Level 6: Lights Out

Survival Difficulty: Pending

Undocumented safety or danger

Undocumented entities and hazards

Level 6 cannot be physically described since its pitch black and no light sources function within the level. However, a Explorer

 wandering through level 6 touched the walls and sitted on the floor and felt like metal, meaning it has metallic walls and floors.

Level 6 has an isolation effect, meaning that no wanderers can come in contact within the level. 

Entities 

There are no documented entities within level 6, however it has been reported that one can “hallucinate” within the darkness of Level 6.

The Most common hallucinations are:

Past relatives from The Frontrooms or reality, being angry at you for your mistakes and saying: “I’m not suprised you decided to isolate yourself in total darkness.” 


More rarely, one can hallucinate Eyes in the dark. It is not known if Eyes are undocumented entities or hallucinations, however unlike the hallucination mentioned above, this one can be recorded using any kind of camera. An image of Eye down below:

Another hallucination within level 6 is hearing whispers in human voice but  inunderstandable language from no apparent source.

 

Colonies and Outposts

No bases, colonies and outposts have been setup within the level, since it’s impossible.

Entrances And Exits

Entrances

The Boiler Rooms of Level 5: Terror Hotel lead to Level 6.

Dark areas in many levels have a 30% chance of sending you here.

Exits

One can renter The Boiler Rooms of Level 5: Terror Hotel by simply exiting the darkness through the metal rusty door you came through.

Finding a staircase in the darkness of Level 6 and going down the stairs will lead one to Level 7: Thalassophobia