Level 1: Habitable Warehouse
Survival difficulty: Class 1
Safe
Secure
Minimal Entity count

Level 1, as originally discovered.
Level 1 is the 2nd Level of the Backrooms.
Description:
Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which allows indefinite habitation by wanderers providing that appropriate precautions are taken. It is also far more expansive, possessing staircases, elevators, isolated rooms, and hallways.
Crates of supplies appear and disappear randomly within the Level, often containing a mixture of vital items (food, Almond Water, batteries, tarps, weaponry1, clothing, medical supplies) and nonsensical objects (assorted car parts, boxes of crayons, used syringes, partially burned paper, live mice, mice in a catatonic state that have been injected with unknown substances, shoelaces, loose change, bundles of human hair). The crates should be approached with caution due to their contents, but are a valuable resource.
In addition, crude paintings and drawings with no apparent origin or meaning appear on the walls and floors. They are known to change in appearance and disappear when not in a direct line of sight or when unlit. The light fixtures within Level 1 are prone to flicker and fail at inconsistent intervals; when this occurs, supplies are liable to vanish inexplicably and hostile entities may appear unexpectedly. These entities rarely attack in groups and tend to avoid light and large gatherings of people. It is advised to carry a reliable light source and sleep with whatever items you do not wish to lose.
Backrooms Explorers foundation Base Alpha
Base alpha is the primary base of Backrooms Explorers foundation. it is near the entrance
to level 1 and looks like a bunch of office spaces. Base Alpha also have both public
and private bathrooms, which can be used by Wanderers or members of the foundation.
it also contains bedrooms, which also have chairs, tables, TV, Kitchen (basically every
component a Frontrooms house has) which can also be used by Wanderers or members of
The Foundation.
B.N.T.G
B.N.T.G is partnered with Backrooms Explorers Foundation (much like E.C.P Foundation)
B.N.T.G is a base that looks like a Small city with 239 buildings. Trader's keep is set up in the
Storage Hall which is entered through a door at the end of the city with B.N.T.G Guardians looking
after it.
E.C.P Base Omega. E.C.P Foundation is a foundation that investigates anomalies.
Entrances and Exits
Entrances
Get here from Level 0 by noclipping. Level 1's sub-levels also has a way back here.
Exits
In The hallways of Level 1, Locked doors can be found. youll have to open these doors with a pick or key.
Unlocked doors can lead to Level 2: Mainteinance Halls or Level 1's sub-levels. However, as mentioned above, these doors are locked and youll have to open it with a pick or key.
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